You are cursed with one of the following options of your choice: arouranthropy, chiroptanthropy, corvithropy, kapranthropy, lycanthropy, tigranthropy, or ursanthropy.
Choose one humanoid race as your humanoid form. While in your humanoid form, you have all the features of the chosen race.
When you gain a feat at levels 4, 8, 12, 16, and 19, you can forgo choosing a feat and gain a Therian Feat option of your choice.
You are imbued with the speak with animals spell, choosing Intelligence, WIsdom, or Charisma as the spellcasting ability for the spell.
You can take three actions to know the direction and distance of a wounded creature within 1 mile of you.
You have a climbing speed equal to your walking speed.
When you take the Attack action while unarmed, you can expend a hit die to lower your critical hit threshold by one.
You can take two actions to gain thermalvision (30 feet) until the start of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
You gain resistance against bludgeoning, piercing, and slashing damage against mundane weapons.
You regain a number of hit points equal to your Constitution modifier at the start of your turn, provided you are wounded.
You can take an action to start raging. While raging and unarmed, when you take the Attack action and hit, you deal an additional training die of damage.
Once you use this feature, you can't use it again until you finish a short rest.
When you take the Attack action while unarmed, you can take the Attack action as one action against the same target.
You can take three actions to increase your size by one for 1 minute.
Once you use this feature, you can't use it again until you finish a long rest.
You have a spidercrawl speed equal to your walking speed.
When a creature takes the Attack action while unarmed against you and hit, it must make a Constitution saving throw against your Constitution DC. On a failed save, the creature becomes poisoned until the end of its next turn.
You can take an action to roar and gain advantage on Charisma (Intimidation) checks against humanoid creatures for 1 minute, provided you are not silenced.
Once you use this feature, you can't use it again until you finish a short rest.
You can take an action to cause any creature within earshot of you to make a Wisdom saving throw against your Constitution DC. On a failed save, a creature becomes frightened of you for 1 minute. If the frightened creature takes any damage, it can repeat the saving throw.
Once you use this feature, you can't use it again until you finish a long rest.
Whenever you use your Shapechange feature, you gain temporary hit points equal to your mastery bonus.