You are cursed with kapranthropy, the curse of the wereboar, granting you the following features:
You can take the Magic action to transform into your Animal Form, Hybrid Form, or back into your humanoid form.
You transform into a boar. While transformed by this feature, you are impaired.
You transform into a wereboar. While transformed by this feature, you are impaired, and you gain the following features:
Your Strength scores becomes 17, provided it isn't already 17 or higher.
If you move at least 10 feet in a straight line towards a hostile creature and hit it with a melee attack, the target takes an additional 2d6 slashing damage and must make a Strength saving throw against your Strength DC. On a failed save, the target is prone.
When you take the Attack action while unarmed and hit a humanoid creature, the target must make a Constitution saving throw against your Constitution DC. On a failed save, the target becomes becomes cursed with kapranthropy (wereboar). On a successful save, the target becomes immune to the effects of this feature for 24 hours.
While unarmed, you can take the Attack action with your bite (2d6 slashing), and on a hit against a humanoid creature, the target must succeed on a Constitution saving throw against your Constitution DC or become a therianthrope (wereboar).
You have immunity to bludgeoning, piercing, and slashing damage from non-silver weapons.
When you take damage that would reduce you to 0 Hit Points, you are reduced to 1 Hit Point instead.
Once you use this feature, you can't use it again until you finish a short rest.
You have a +1 bonus to your Armor Class.
While under the moonlight of a full moon, you gain the following features.
You unwilling transform using your Hybrid Form feature at the start of your turn that lasts until you are no longer under moonlight of a full moon. If it is a red moon, you also start raging for the duration, and you become mad.
When you take the Attack action while unarmed, you have a +1 bonus to the attack and damage rolls. If it is a red moon, the target makes the saving throw of your Cursed Blood feature with disadvantage.
You gain temporary hit points equal to your proficiency bonus at the start of your turn that lasts until you are no longer under moonlight of a full moon. If it is a red moon, you gain one Therian Feat option of your choice for the duration.