You are cursed with tigranthropy, the curse of the weretiger, granting you the following features:
You can take the Magic action to transform into your Animal Form, Hybrid Form, or back into your humanoid form.
You transform into a tiger. While transformed by this feature, you are impaired.
You transform into a weretiger. While transformed by this feature, you are impaired, and you gain the following features:
Your Strength scores becomes 17, provided it isn't already 17 5 or higher.
When you take the Attack action while unarmed and hit a humanoid creature, the target must make a Constitution saving throw against your Constitution DC. On a failed save, the target becomes becomes cursed with tigranthropy (weretiger). On a successful save, the target becomes immune to the effects of this feature for 24 hours.
You have proficiency in the Perception skill, and advantage on Wisdom (Perception) checks that rely on hearing or smell.
While unarmed, you can take the Attack action with your bite (1d10 piercing) and your claws (1d8 slashing).
You have immunity to bludgeoning, piercing, and slashing damage from non-silver weapons.
When you take the Move action and move at least 10 feet in a straight like before you take the Attack action while unarmed with your claws, you can cause the target to make a saving throw against your Strength DC. On a failed save, the target becomes prone and you can take the Attack action as one action while unarmed against the same target u
If you move at least 10 feet in a straight line towards a target and hit it with your claws, the target must succeed on a Strength saving throw against your Strength DC or become prone. If the target fails the saving throw, you can take an action to make an unarmed attack using your bite.
You have proficiency in the Stealth skill.
While under the moonlight of a full moon, you gain the following features.
You unwilling transform using your Hybrid Form feature at the start of your turn that lasts until you are no longer under moonlight of a full moon. If it is a red moon, you also start raging for the duration, and you become mad.
When you take the Attack action while unarmed, you have a +1 bonus to the attack and damage rolls. If it is a red moon, the target makes the saving throw of your Cursed Blood feature with disadvantage.
You gain temporary hit points equal to your proficiency bonus at the start of your turn that lasts until you are no longer under moonlight of a full moon. If it is a red moon, you gain one Therian Feat option of your choice for the duration.