You are cursed with arouranthropy, the curse of the wererat, granting you the following features:
You can take the Magic action to transform into your Animal Form, Hybrid Form, or back into your humanoid form.
You transform into a rat. While transformed by this feature, you are impaired.
You transform into a wererat. While transformed by this feature, you are impaired, and you gain the following features:
Your Dexterity scores becomes 15, provided it isn't already 15 or higher.
When you take the Attack action while unarmed and hit a humanoid creature, the target must make a Constitution saving throw against your Constitution DC. On a failed save, the target becomes becomes cursed with arouranthropy (wererat). On a successful save, the target becomes immune to the effects of this feature for 24 hours.
You have darkvision (60 feet).
You have proficiency in the Perception skill, and advantage on Wisdom (Perception) checks that rely on smell.
While unarmed, you can take the Attack action with your bite (1d4 piercing).
You have immunity to bludgeoning, piercing, and slashing damage from non-silver weapons.
You have mastery in the Stealth skill.