You are cursed with arouranthropy, the curse of the werebat, granting you the following features:
You can take the Magic action to transform into your Animal Form, Hybrid Form, or back into your humanoid form.
You transform into a bat. While transformed by this feature, you are impaired.
You transform into a werebat. While transformed by this feature, you are impaired, and you gain the following features:
Your Dexterity scores becomes 17, provided it isn't already 17 or higher.
When you take the Attack action while unarmed and hit a humanoid creature, the target must make a Constitution saving throw against your Constitution DC. On a failed save, the target becomes becomes cursed with arouranthropy (wererat). On a successful save, the target becomes immune to the effects of this feature for 24 hours.
You have blindsight (60 feet), provided you are not deafened.
You have proficiency in the Perception skill, and advantage on Wisdom (Perception) checks that rely on hearing.
While unarmed, you can take the Attack action with your bite (1d6 piercing) and claws (2d4 slashing).
You have immunity to bludgeoning, piercing, and slashing damage from non-silver weapons.
You are debilitated (sight) and exposed while in sunlight.
While under the moonlight of a full moon, you gain the following features.
You unwilling transform using your Hybrid Form feature at the start of your turn that lasts until you are no longer under moonlight of a full moon. If it is a red moon, you also start raging for the duration, and you become mad.
When you take the Attack action while unarmed, you have a +1 bonus to the attack and damage rolls. If it is a red moon, the target makes the saving throw of your Cursed Blood feature with disadvantage.
You gain temporary hit points equal to your proficiency bonus at the start of your turn that lasts until you are no longer under moonlight of a full moon. If it is a red moon, you gain one Therian Feat option of your choice for the duration.