The following options are available with the Use action while equipped with one of these objects.
You can take the Bath task by spending at least 10 minutes within a container that is one size larger than you and is filled with water, and by providing one soap for each size above small, or half as much for each size below medium.
Bathing Habit. If you take the Bathing task each day for at least one week, you have advantage on Charisma checks when interacting with humanoid creatures until you haven't taken this task for more than one day.
Going Without Bathing. If you go more than a week without taking this task, you have disadvantage on Charisma checks when interacting with humanoid creatures until you take it again.
You can take the Use (Camp) action to create campsite area for one creature, provided you have a tent.
You can take the Use (Tie) action to tie a knot, typically for a rope or a piece of clothing. You make an Intelligence (Sleight of Hand) check. The total of the check becomes the DC for an attempt to untie the knot with an Intelligence (Sleight of Hand) check or to slip out of it with a Dexterity (Acrobatics) check.