When you cast an evocation spell that affects other creatures that you can see, you can cause a number of creatures equal to 1 + the spell's level to automatically succeed on the saving throw against the spell, taking no damage if they would take half damage on a successful save.
When a creature succeeds on a saving throw against a cantrip you cast, the creature takes half the damage (if any).
You can add your Intelligence modifier to the damage roll of any evocation spell you cast.
When you cast a wizard spell of 5th level or lower that deal damage, you can forgo rolling the damage and use the maximum possible roll.
Once you use this feature, you can't use it again without losing 2d12 Hit Points for each level of the spell, losing an additional 1d12 Hit Points whenever you use this feature thereafter.
When you take the Magic (Spellcast) action to cast an evocation spell that targets one creature, you can take an action to ignore resistance and immunity against the spell you cast, and cause the target to make a Constitution saving throw. On a failed save, the target is stunned until the end of its next turn.
Once you use this feature, you can't use it again until you finish a short rest, unless you expend X mana points.