You inherit the spells at each indicated cleric level in the Nature Domain Spells table as cleric spells.
You learn one druid cantrip of your choice as a cleric spell. Moreover, you are imbued with the speak with animals spell, and the speak with plants spell as a level 6 cleric, both as cleric spells.
You can take an action, present your holy symbol, expend 1 mana point, and cause each beast and plant creature within line of sight to make a Wisdom save against your Wisdom DC. On a failed save, a target is charmed by you until the start of your next turn, your holy symbol is no longer within line of sight, or you become incapacitated.
You can take an action, present your holy symbol, and expend mana points to create an aura that extends by 5 feet for each 5 mana points expended and lasts for 1 minute. Any friendly creature within the aura can take a reaction to gain a bonus to a save or temporary hit points equal to your Wisdom modifier.
You can take the Command action to target a number of beasts and plants equal to your Wisdom modifier, instead of only one.
You inherit the animal shapes spell as a level 6 spell. When you cast this spell using this feature, the targets of the spell can be transformed into level 6 or lower huge or smaller beasts.