You can take the Attune action with a totem of your choice.
You gain a +1 bonus to your saves.
While raging, you have resistance to two damage types of your choice except force or psychic damage.
You gain a +1 bonus to your attacks.
You gain a +1 bonus to your saves.
You inherit the commune with nature (Intelligence, Wisdom, or Charisma) spell.
When you take the Rage action, you gain a number of temporary hit points equal to your barbarian level.
While raging, hostile creatures within reach have disadvantage on attack rolls against friendly creatures.
Your training in the Investigation and Perception skills increases by one.
While raging, when you take the Attack action against a creature that is no more than one size larger than you with a melee weapon, you can cause the target to make a Strength saving throw against your Strength DC. On a failed save, the target becomes prone.
You inherit the beast sense* and speak with animals spells as ritual spells, choosing Intelligence, Wisdom, or Charisma as the spellcasting ability for these spells.
While raging, when you are reduced to 0 hit points, you can end the attunement to one totem to be reduced to 1 hit point instead.
While raging, if you take the Move action for at least 10 feet in a straight line towards a creature and then take the Attack action against it with a melee weapon and hit it on the same turn, you can take the Attack action an additional time as one action before the end of the turn.