Armor Class: 10 + the paladin's Charisma modifier
Creature Type: Celestial, fey, or fiend
Hit Points: 5 plus 10 × the paladin's Charisma modifier (minimum of × 1)
Hit Dice: a number of d10s equal to the paladin's Charisma modifier
Size: One size larger than the paladin
Speed: 60 ft.
Senses: Passive Perception 11
Languages: Telepathy (1 mile) with the paladin
Training Bonus: the paladin's training bonus
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 6 (–2) 12 (+1) 8 (–1)
The Faithful Steed has the following features.
The Faithful Steed takes the Magic action and chooses one creature it can see within 60 feet to cause it to make a Wisdom saving throw against the paladin's spell save DC. On a failed save, the target is frightened of the Faithful Steed and the paladin until the end of its next turn.
Once this feature is used, it can't be used again until the paladin finishes a long rest, unless the paladin expends one use of its Channel Divinity feature.
The Faithful Steed takes a Magic action to teleport along with its rider to an unoccupied space of the paladin's choice within 60 feet of the Faithful Steed.
Once this feature is used, it can't be used again until the paladin finishes a long rest, unless the paladin expends one use of its Channel Divinity feature.
The Faithful Steed takes the Magic action to grow a pair of wings, granting it a flying speed equal to its walking speed, or to dismiss the wings. The creature type of the Faithful Steed decides on the appearance of the wings: angelic wings (celestial), spectral wings (fey), or bat-like wings (fiend).
The Faithful Steed takes the Magic action and touches a creature within reach to cause it to regain hit points equal to 2d8 + the paladin's level.
Once this feature is used, it can't be used again until the paladin finishes a long rest, unless the paladin expends one use of its Channel Divinity feature.
When the paladin regains hit points from a level 1 spell or higher, the Faithful Steed regains the same number of hit points, provided the paladin is within 5 feet of it.
The Faithful Steed can take the Attack action against a creature within reach using the paladin's spell attack modifier for the attack roll. On a hit, the attack deals a number of d8s equal to its proficiency bonus, plus the paladin's level. The damage type depends on the Faithful Steed's creature type: necrotic (fiend), psychic (fey), or radiant damage (celestial).