When you are reduced to 0 hit points, you become cataleptic for 1 minute instead of dying.
While dreaming in the dreamscape, you are imbued with the create illusion spell.
You are immune to features that would unwillingly cause you to sleep or dream.
While dreaming in the dreamscape, each minute counts as 1 hour.
You regain 1 expended mana and stamina point each hour dreaming.
You can add your training die to any check you make with an untrained skill or tool.
You can mimic any sound you have heard, including voices. A creature that hears the sound or voice you reproduce can tell they are imitations with a successful Wisdom (Insight) check against your choice of your Intelligence, Wisdom, or Charisma DC.
You are imbued (Intelligence, Wisdom, or Charisma) with the shield spell.
You are imbued (Intelligence, Wisdom, or Charisma) with the mind read spell.
Your thoughts can't be read by the mind read spell or other means unless you allow it.
When you start dreaming, you can forgo rolling for the dream state and choose it instead.
You can take an action to gain advantage on one d20 roll you make within 1 minute.
Once you use this trait, you can't use it again until you finish a rest.
You can take an action to cause an object that isn't being carried or willing creature to be moved a number of feet equal to 5 times your choice of your Intelligence, Wisdom, or Charisma modifier (minimum of 0). If you target an unwilling creature, you must first succeed on a save against a DC of 10 + half the target's level.
You can take an action to cause a creature within line of sight or earshot to make a Constitution save against your choice of your Intelligence, Wisdom, or Charisma DC. On a failed save, the creature starts suffocating for up to 1 minute.
You can use your choice of your Intelligence, Wisdom, or Charisma score to determine how far you can jump.
You have telepathy.
You inherit the nondetection spell.