You have darkvision.
You are debilitated (sight) and staggered while in sunlight.
You gain one Goblinoid Subrace option, choosing from the following:
You count as one size larger when determining your carrying capacity and reach.
You are proficient in the Stealth skill. Moreover, without squeezing, you can move through and stop in a space large enough for a a creature one size smaller than you.
When you take the Attack action against a surprised creature, the attack deals an additional 2d6 damage.
You can take the Disengage or Hide action as one action.
You can take the Crafting activity with mundane objects made of iron and wood worth up to five times your level in GP to create armor and weapons that have an equivalent price.
Once on each of your turns, when you hit a creature flanked by you, you deal an additional 2d6 of the weapon's damage.
When you make an ability check or a saving throw, you can add a d4 to the roll.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reduce a creature to 0 hit points, you can take the Move action as a reaction and move towards a hostile creature.
You count as one size larger when determining your carrying capacity.
When you are reduced to 0 hit points, you can drop to 1 hit point instead.
Once you use this feature, you can't use it again until you finish a long rest.
When you gain a feat at levels 4, 8, 12, 16, and 19, you can forgo the feat and gain a Goblinoid Feat option of your choice.
You can take the Command action targeting a number of creatures equal to your proficiency bonus who can hear or see you within 30 feet of you to take the Move action as a reaction ignoring any Attack action taken as a reaction against them.
Your Saving Face feature has a number of uses equal to your proficiency bonus, and you don't expend a use as a result of failing the attack roll or ability check.
When you take the Attack action with a melee weapon and hit a creature that is within reach of a creature friendly to it, you deal an additional 2d6 damage.
You can take the Attack action as part of the same reaction you take as part of your Adrenaline Rush feature.
When you use your Relentless Endurance feature, you can take the Attack action as a reaction against a creature within reach with advantage.