When you take the Dodge action, you can use 5 feet of movement to move in any direction.
While bound by manacles or grappled by a creature, you can take an action to end either conditions.
While unarmored or equipped with light armor, you can take an action to gain a featherstep speed equal to your walking speed until the end of the turn.
While prone, you can stand up without taking the Move action.
You can expend 1 action point to ignore difficult terrain until the end of the turn.
You have advantage on saves against traps.
You have resistance to the damage dealt by traps.
When you take the Tumble action, you automatically succeed on the contest if the target is at least one size larger than you.