Creature Capacity: 2 crew, 2 passengers
Cargo Capacity: 0.25 tons
Crew: 0
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Size: Large vehicle (10 ft. by 5 ft.)
Travel Pace: 3 miles per hour (72 miles per day) [Speed 30 ft.]
Weight: 100 lb.
STR DEX CON INT WIS CHA
11 (+0) 8 (-1) 11 (+0) 0 (-5) 0 (-5) 0 (-5)
On its turn, the rowboat can take the move action below. It can't take this action if it has no crew.
Move. The rowboat can move using its oars.
Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.
Armor Class: 11
Hit Points: 50
Speed (water) 15 ft.
Move up to its speed, with one 90-degree turn. Without oars, the rowboat's speed is 0.