Longships are vessels that rely on a rowing crew and sails to move across the sea. These ships are typically used to carry soldiers into combat. The size of a longship makes it easy for troops to get on and off quickly, making it the perfect ship for engaging in surprise strikes.
A longship has the following features:
Light. Hanging lanterns cast bright light over the deck.
Rigging. Rigging on the ship can be climbed without an ability check.
Rudder. The ship is steered by a rudder control on the aft of the deck.
Sails. The longship has one 20-foot-tall mast with sails that can be used to sail the ship.
The deck of the longship has the following features:
Oars. Sixteen benches are built into the deck, each with a 15-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Five spare oars hang on the walls.
Railing. The deck has a 3-foot-high rail covered in wooden shields around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.
Creature Capacity: 40 crew, 100 passengers
Cargo Capacity: 10 tons
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Damage Immunities: poison, psychic
Travel Pace: 5 miles per hour (120 miles per day) [Speed 50 ft.]
Size: Gargantuan vehicle (70 ft. by 20 ft.)
STR DEX CON INT WIS CHA
20 (+5) 6 (-2) 17 (+3) 0 (-5) 0 (-5) 0 (-5)
On its turn, the longship can take the move action below. It can't take this action if it has no crew.
Move. The longship can use its helm to move with its oars or sails.
Armor Class: 15
Hit Points: 300 (damage threshold 15)
Armor Class: 16
Hit Points: 50
Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the longship can't turn.
Speed (water) 20 ft. (requires at least 20 crew)
Speed (water) 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind.