Acid. The target of this concoction takes 2d6 acid damage on a hit and has a −2 penalty to its AC until the end of its next turn.
Alchemical Fire. The target of this concoction takes 1d4 fire damage on a hit and starts burning until the end of its next turn.
Antitoxin. A creature that drinks this concoction gains advantage on saving throws against poison for 1 hour, provided the creature isn't a construct or undead.
Basic Poison. The target of this concoction must make a DC 10 Constitution saving throw. On a failed save, the target takes 1d4 poison damage.
Smoke Cloud. This concoction creates a 10-foot radius cloud of smoke that is heavily obscured on impact. The cloud of smoke dissipates after 2 rounds or by 10 mph wind.