You can take the Magic action and expend X mana points to transform a spellbook into a Starfinding Spellbook.
You can take the Magic action and expend X mana points to transform an arcane focus into a Quasar Focus.
You can take the Magic action to touch and grant a creature truesight (5 times your Intelligence modifier in feet), which lasts for a number of minutes equal to your wizard level.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend X mana points.
You can take the Magic action and touch one creature, granting it advantage on a d20 test it makes before you finish your next long rest.
Once you use this feature, you can't use it again until you finish a long rest, unless you expend X mana points.
You can take the Magic action for 10 minutes and choose a 60-foot square area that you can see within 30 feet of you. While you are within 30 feet of the area, you can take the Magic action and recreate an illusory copy of any effect that happened within that area that originated from a creature, item, or environment (GM fiat), choosing from any point in time within a 24-hour period. The period you can choose increases as you gain wizard levels: one week at level 10, one month at level 14, and one year at level 18.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend one X mana points to use it again.
When a creature that you can see makes a spell attack or a saving throw to resist the effects of a spell, you can take the Magic action as a reaction to cause the creature to re-roll the attack roll or the saving throw and use the result of your choice, provided you have the spell in your spellbook and the creature is within the range of the spell.
You can use this feature a number of times equal to your Intelligence modifier, and you regain all expended uses when you finish a long rest.
When any number of creatures within 30 feet of you make a saving throw to resist the effects of a divination spell, you can take the Magic action as a reaction to cause each creature to succeed on the saving throw. Moreover, each creature can’t be targeted by the same spell again in a 24-hour period.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend X mana points.
When a creature targets you with a divination spell or a magical effect to know your location, as part of the saving throw to resist its effect or as a reaction, you can learn the creature’s name and location, including direction and distance, provided you and the creature are in the same plane of existence.
Once you use this feature, you can’t use it again until you finish a short rest, unless you expend X mana points.