You inherit the spells at each indicated ranger level in the Wanderer Spells table as ranger spells.
Whenever you make a Charisma check, you can add your Wisdom modifier to the check.
When you take the Attack action against a creature on your turn, you ignore any Attack action taken as a reaction by that creature until the end of the turn.
Once on each turn, when a creature marked by your Hunter's Mark feature takes the Move action, you can cause the creature to take 1d10 psychic damage.
When a creature takes the Move action within 30 feet of you, you can take a reaction to take the Move action towards the creature and then take the Attack action against it.
Once on each of your turns, when you take the Attack action, you can take the Magic (Spellcast) action to cast the misty step spell as part of the same action.