You inherit the spells at each indicated ranger level in the Stalker Spells table as ranger spells.
When you hit a creature marked by your Hunter's Mark feature while you are in dim light or darkness, you deal an additional die of damage of your Hunter's Mark feature.
You gain the following benefits:
You gain darkvision with a range of 60 feet. If you already have darkvision, its range increases by 30 feet.
While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.
Your walking speed increases by 10 feet.
You gain a bonus to your initiative checks equal to your Wisdom modifier.
You gain proficiency in Wisdom saving throws.
When you take the Attack action and miss, you can take the Attack action an additional time as one action.
Whenever a creature makes an attack roll against you and doesn't have advantage on the roll, you can take a reaction to impose disadvantage on it.
When you take the Attack action and critically hit, you can choose a creature within 10 feet of the target to lose hit points equal to half the damage you dealt.
Once you use this feature, you can't use it again until you finish a short rest, unless you expend one use of your Channel Nature feature.