Whenever you gain a Fighter Feat option, you can also choose from the following options:
When you take the Strike action with an expertise weapon against a marked target, you deal extra damage equal to half your fighter level.
When a marked target reduces a friendly creature within reach to 0 hit points, you can expend 1 action point to cause the friendly creature to be reduced to 1 hit point, instead.
When a creature within line of sight or earshot takes the Attack action, you can expend 1 action point to grant a bonus equal to half your fighter level to the attack roll.
When you take the Attack action against a marked target, you can expend 1 action to cause any friendly creature within
You can take an action and choose a number of creatures equal to half your fighter level within line of sight or earshot to allow the chosen creatures to take the Attack action as a reaction, and if the target is surprised, the attack roll is made with advantage. On a hit, each of the chosen creatures deal additional damage equal to half your fighter level.
You can use this feature a number of times equal to your choice of your Intelligence, Wisdom, or Charisma modifier, and you regain all expended uses when you finish a short rest.
When a marked target takes the Move action to move away from you, it must succeed on a Wisdom save against your Intelligence, Wisdom, or Charisma DC. On a failed save, the Move action fails and the action point is expended.
When a marked target causes a friendly creature to make a save against the charmed or frightened condition, the friendly creature has advantage on the save, provided you are within line of sight or earshot.
When a marked target takes the Attack action against a friendly creature within reach, the marked target deals reduced damage equal to half your fighter level.