You inherit the spells at each indicated cleric level in the Knowledge Domain Spells table as cleric spells.
You gain mastery in two skills of your choice from the following: Arcana, History, Nature, or Religion. Moreover, you can use your Wisdom modifier, instead of Intelligence, to determine how many extra languages you know.
You can take the Magic action to gain training in one skill or with one tool of your choice: aptitude for 8 hours, proficiency for 1 hour, expertise for 10 minutes, or mastery for 1 minute.
Once you use this feature, you can't use it again until you finish a long rest, unless you expend one use of your Channel Divinity to use it again.
You can take the Magic action for 10 minutes and choose a 30-foot square area that you can see within 30 feet of you. Until you finish a short rest, while you are within 30 feet of the area, you can take the Magic action and recreate an illusory copy of any action that happened within that area that originated from a creature, object, structure, and magical effects (GM fiat), choosing from any point in time within a 24-hour period. The period you can choose increases as you gain wizard levels: one week at 10th level, one month at 14th level, and one year at 18th level. The effects of this feature end if you move more than 30 feet away from the area or if you finish a short rest.
Once you use this feature, you can't use it again until you finish a long rest, unless you expend one use of your Channel Divinity feature to use it again.
When you make an ability check using a skill proficiency you gain from this class, you can gain advantage on the check.
Once you use this feature, you can't use it again until you finish a short rest, unless you expend one use of your Channel Divinity feature to use it again.
When you use the Divine Intervention option from your Channel Divinity feature, you can ask your deity any question and it will answer it truthfully (GM fiat) regarding knowledge of one creature, item, or area. If the knowledge requires an ability check, you gain advantage and a +10 bonus to the check.