You gain a bonus to your AC equal to your Charisma modifier.
You gain a bonus equal to your Charisma modifier to any Constitution saving throw you make to maintain concentration on a bard spell.
Your walking speed increases by 10 feet.
You have advantage on Dexterity (Acrobatics) checks.
You gain a bonus to your AC equal to your Charisma modifier.
You can use Charisma, instead of Constitution, for any Concentration check you make.
When you take the Strike action on your turn with a melee weapon, you can cast a bard spell that has a casting time of an action as part of the same action.
When you take the Spellcast action to use a bard spell that has two or one action, you can take the Attack action with a melee action as part of the same action.
When a creature takes the Attack action against you, you can take the Magic action as a reaction to become three-quarters covered against the attack.
When you take the Attack action with a melee weapon and hit, you can can take the Magic action to cause a number of hostile creatures that can hear you equal to your Charisma modifier and you can see within 30 feet of the target to take psychic damage equal to an Inspiration die.