When you take the Spellcast action with an instantaneous artificer spell using a toolkit as the focus, the spell is undispellable.
You gain 2 stamina points per artificer level, and proficiency with martial weapons, medium armor, and shields.
You can take an action to lose any number of hit points and regain a number of mana points equal to the number of hit points lost.
Whenever you make a Wisdom or Charisma check with a trained skill, you can use Intelligence instead.
If your check total with a skill using Intelligence is less than your Intelligence score, you can use that score in place of the total.
You can take an action to expend any number of mana points and regain a number of hit points equal to the number of mana points expended.
Whenever you make a Wisdom or Charisma check, you gain a bonus to the roll equal to your Intelligence modifier.
You gain one Force Manipulator option of your choice.
You gain one Forcebrander option, and again as a level 5, 11 and 17 artificer, choosing from the following:
When you take the Magic (Spellcast) action to cast an artificer spell that deals force damage and requires the target to make a saving throw, the target has disadvantage on roll.
You treat immunity to force damage as resistance to force damage.
You ignore resistance to force damage.
Any target that has no resistance or immunity to force damage gains vulnerability to it against your artificer spells.
You gain one Forcewarder option, and again as a level 5, 11 and 17 artificer, choosing from the following:
You gain resistance to force damage.
You gain immunity to force damage.
You have advantage on saving throws against spells that deal force damage.
When you make a saving throw against a spell that deals force damage, you take no damage on a successful save, or half damage on a failed one.
You can take an action to transform a mundane item into an equivalent non-consumable artifact of a level equal to your artificer level or lower. For example, you can transform a mundane container made of cloth, leather, or similar material into a bag of holding. Once transformed, the mundane item remains as an artifact until you die or you use this feature again.
You can take an action to touch a book and create an Artificer Journal, or to cause the Artificer Journal to become a book again if you use this feature on a different book.
When you are reduced to 0 hit points, you can take an action to end your attunement to one artifact and regain 1 hit point, instead.
You gain 2 mana points per artificer level, and proficiency with arcane foci (Intelligence). Moreover, you can use a tool as an arcane focus.
You can take the Attune action and become attuned with one level 1 arcane spell of your choice.
You gain an additional number of attunement slots equal to your Intelligence modifier.
When you take the Attune action with an artifact, it takes you 10 minutes instead of 1 hour.
When a friendly creature that has earshot of you makes a d20 test within your line of sight, you can take a reaction and expend 5 mana points to add your Intelligence modifier to the test.
The maximum number of artifacts you can create using your Infusion feature increases by 1.