You have a flying speed equal to your walking speed, provided you are not encumbered or have medium or heavy armor equipped.
You inherit the friends* cantrip, and the charm person at level 3, choosing your Intelligence, Wisdom, or Charisma for the spells DC.
You can take the Magic action to perform a singing that is audible out to 300 feet for any number of rounds. While performing this singing, you are concentrating, and any humanoid within range that can hear the singing must make a Wisdom (Insight) check contested by your Charisma (Performance) check. On a failed check, the humanoid becomes charmed by you until the singing ends. On a successful check, the creature is immune to the effects of this feature for 24 hours.
Your claws are natural weapons (1d6 piercing or slashing).