You can take an action to transform a mundane item into an equivalent non-consumable artifact of a level equal to your aptitude bonus. For example, you can transform a mundane container made of cloth, leather, or similar material into a bag of holding. Once transformed, the mundane item remains as an artifact until you die or you use this feature again.
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against spells.
You gain one Gnome Subrace option, choosing from the following:
You can use your mastery bonus when you make Intelligence checks with any skill you are trained in related to artifacts.
You have advantage on Dexterity (Stealth) checks when you take the Hide action in the forest environment.
You learn one language of your choice.
You can use your Artifice feature to create potions, but you must provide a vial, 1 oz of water, and 1d4 gp worth of underground mushrooms each time you create a potion.
You can use this feature a number of times equal to your aptitude bonus, and you regain all expended uses when you finish a long rest.
You have darkvision (60 feet, or 120 feet in an underground environment).
You have advantage on Dexterity (Stealth) checks when you take the Hide action in the underground environment.
You have the ability to communicate in a limited manner with beasts. They can understand the meaning of your words, though you have no special ability to understand them in return.
You have advantage on Dexterity (Stealth) checks when you take the Hide action in the forest environment.
You inherit the minor illusion cantrip, choosing Intelligence, Wisdom, Charisma as the spellcasting ability for this spell.
You have advantage on Charisma checks related to haggling.
You have advantage on Dexterity (Stealth) checks when you take the Hide action in the hill environment.
You inherit the wristpocket cantrip, choosing Intelligence, Wisdom, or Charisma as the spellcasting ability for this spell.
You have advantage on Dexterity (Stealth) checks when you take the Hide action in the mountain or underground environment.
When you take the Magic (Attune) action to attune to an artifact, it takes you 1 minute, instead of 1 hour.
You always know the number of hours left before the next sunrise or sunset.
During a long rest, you can use level 0 objects made of iron and wood to create armor and weapons that have an equivalent price (maximum price equal to 5 × your level in GP).
You have advantage on Dexterity (Stealth) checks when you take the Hide action in the mountain or underground environment.
You always know which way is north.